Sunday, August 21, 2011

The Problem with Video Games

At least in the modern sense, video games are moving more toward the multiplayer online genre than they are the play at home alone games. It used to be something that you did alone and there was sometimes a story, sometimes it was you versus the computer and that’s it and sometimes you even learned something, that was rarer. Recently though the whole thing is about playing against others in competition and really I feel like it’s a bit of a waste because there was so much potential in the stories that could be told and the things that could be done but its often squandered on these new games without any story at all. So much so, that games that do have stories throw something together just to sell with the multiplayer component.

It seemed like I used to put so many hours into a game…and get something cool out. What do I have to show for winning against a bunch of people I don’t know? There’s no story, the characters are usually clichés or archetypes propped up to give some appearance of character or style.

I feel like there’s little to no incentive to make a story when the average person only plays the game to unlock something. It feels like an entire aspect of a medium is dying…

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