Friday, January 29, 2010

Dungeons and Dragons Characters—Where Do They Come From?

Space Cowboy posted a blog that talked about where his D&D characters came from, what the thought processes behind them were. I decided that this was a pretty cool idea and decided to do this myself. I have had a lot of characters who came and went, but four in particular are prominent and worth talking about.

Deirdre “Dee” Saint-John—Swashbuckler/Rogue

Dee was my very first D&D character, she was actually my first role playing character in another game but her personality at the start of the game was different. She was basically the picture of hedonism and greed. Drinking, gambling, sex, and money.

But somewhere down the line adverse events caused Dee to stop drinking, stop whoring around and hone her skills as a sword fighting. Her move from one game to another saw her still reformed but more or less taking up the mantle of piracy. She’s still brash, but tinges of her noble upbringing shine through some of the time.

I think that when I think of her personality she’s part Jack Sparrow but there’s something more ruthless there. She slit a man’s throat and threw him off her ship for fear that their kidnapping would lead back to authorities back to her and her crew.

She’s my the character of mine that shows the most growth, and probably the biggest thing she’s grown is loyalty.

Madeleine Dycedrag—Scout/Ranger

Maddy was meant to fill the archer niche of the party but more than that, she was all about humility, primness, properness and intelligence and concentration. Basically she was everything Dee wasn’t, including married. While she’s typically quieter she’s also the best character I have made mechanically. Some of her attacks are simply broken and ridiculously so.

She started out on a quest to find her husband, a Paladin who had gone missing. The idea for her was partly based on a friend and partly based on the idea of presenting some duality against Dee. Later the two became like sisters and between games, when she had a child, Dee actually became Aunt Dee.

Maddy is soon to be retired from the game because her story is pretty much complete and there’s too many people in the party. (plus I have a good ending cooked up)

Barbaneth Dycedrag—Paladin of Freedom

The idea for Barbaneth is partly from the old Final Fantasy role play(his first name is straight out of Final Fantasy Tactics). He’s both a family man and a fighter. With his devotion to the greater good and family sometimes conflicting. He is easily my most positively thinking character.

At the time he was made, he was the only Paladin and he was made more for defense. His story was pretty much the classic “going off to war story”. He left home for one job and ended up getting swept into a war. In the midst of this war his wife waited until she couldn’t wait anymore and came to find him.

There was very little romance, but the idea of searching for a loved one is a common theme and its what I was going for with him and Maddy. Since they’ve been back side by side, the two are a good compliment (in one fight he basically just stood in front of her and acted as cover).

I think my favorite moments are when Barbaneth is angry. It’s good to see someone who’s usually positive take another turn.

Cissinei Saint John—Wizard

Cissinei is both my youngest and newest character. She was my first character that I had a concept for before she came into the thread. The entire idea behind her was to make a good natured, sweet, kind girl who was a Necromancer to combat other Necromancers. She even had a skeleton companion named Saxton whom she rode around on and made dance for kids.

She was probably the most anime-ish of the characters I made. She’s the super intelligent, ditzy girl who’s far too book smart. By class, she was a Wizard.

Cissinei’s stint as a Necromancer ended when another party member gave her the ultimatum to stop practicing dark magic or face the penalty of Death. Since then she’s been trying to find other avenues to her goal.

At the same time, Cissinei is the first character to have a real back and forth interpersonal relationship with another person’s character. She started dating the party Sorcerer and its probably caused some of the most interesting role playing instances.

Pellegri—Lantern Archon

Pellegri was meant to be a one shot character, basically she was supposed to be part Navi (from Zelda). She was meant to help the party in a dungeon crawl.When I started Whitefall, she followed the Cleric over and has been the most fun to write because she’s consistently stupid and misunderstands most of what she sees.

Recently her development has taken a more serious turn, she was switched into Maddy’s body and Maddy into hers. After they were switched back, she expressed interest into getting a human body of her own (she more or less resembles a small ball of light.)

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